![]() Hero-accessible enchantments that can occur in the enchantment slots as enchantments choices. Some of these enchantments, such as Heal Allies and Regeneration are exclusive to mobs and not available to heroes. Passive mobs such as sheep, and neutral mobs can also appear with enchantments. ![]() Enchantments can be applied onto mobs from an enchanter, the Arch-Illager or spawn with enchantments. Main articles: Enchanted Mobs and Ancient MobsĮnchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to heroes compared to standard mobs. Special event items equipment cannot be obtained gilded. Ancient Hunts do not allow gilded gear to be used as an offering. Gilded gear can be salvaged for gold rather than the usual emeralds with regular gear. These appear in the inventory with a gilded gold background and a golden tag adjacent to the rarity. Obtainable, to a maximum power of 251, from defeating ancient mobs during Ancient Hunts or though bartering with the piglin merchant using gold, gilded gear are weapons and armors that possess an extra built-in enchantment at tier I, II, or III and costs more enchantment points to activate and upgrade the enchantments within the slots. Soul gathering equipment can possess non-soul enchantments the same as regular equipment.Īnima Conduit, Enigma Resonator, and Soul Siphon are soul enchantments that occur on both melee and ranged weapons. Enchantments that are built-in cannot be upgraded, altered, or removed.Įnchantments that involve souls occur only on weapons and armor that provide soul gathering naturally, such as the soul knife, soul bow, or soul robe and their respective unique variants, but not on equipment that has a built-in enchantment that provides soul gathering ― soul fists, soul hunter crossbow, and verdant robe being notable examples. ![]() Also, the Status Effect icon relating to the enchantment appears on the Heads-Up Display upon the use of non-enchanted equipment. (However, it will still start with that enchantment) For example, a diamond pickaxe never has Prospector as an option, a firebolt thrower never has Chain Reaction as an option, nimble turtle armor never has Rush as an option, and so on.īuilt-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and are visible in-game through the enchantment notification icon and enchantment effects. When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as a choice to apply onto that particular piece of equipment, even if the built-in enchantment is normally stackable. A weapon with two Chains III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice. Unavailable enchantment slots or enchantment choices cannot be unlocked.Įnchantments behave independently when stacked. The number of available enchantment slots on collected equipment depends on the difficulty and the hero’s threat level. One enchantment can be selected from the available choices to apply onto the equipment. ![]() Weapons and armor each have up to three enchantment slots, with up to three random choices per slot.
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